Ideally, they end up coming out the other side without anyone noticing they were there. “It is important to us to retain a sense of control, and to empower the players who observe situations, develop their plan, use their gadgets and creatively outmaneuver the enemy as they face the challenges that come their way. “And we are very, very aware of what makes the classic Splinter Cell what it is.”įollow us on google news to keep you updated always “A lot of us on the team are stealth purists, and we’re committed to that level of seriousness when it comes to those kinds of mechanics, and that’s the kind of thing we want to see in this game.” dice Chris Auty, Splinter Cell’s new creative director. As for the gameplay, the emphasis is back on stealth, not action. Which tells us about the idea of staying true to the linear game structure and not going into the open world.
Although we are still in the early stages of development, which we try is to make sure that the spirit of the first games remains intact in all the aspects that defined the identity of the original Splinter Cells. “ I think it has to be a remake rather than a remaster. It will be built from scratch and will use the Snowdrop engine, the technology used for games like The Division, the future Avatar: Frontiers of Pandora and the Star Wars the Ubisoft.Īt the interview, Ubisoft official website published, the producer Matt West comment the following:
The news has been given on Ubisoft’s own website, in an interview with the leaders of the development team, which is none other than Ubisoft Toronto, who already signed Splinter Cell: Blacklist. Ubisoft has made one of the most anticipated announcements of recent years come true, developing a remake of Tom Clancy’s Splinter Cell.